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BioWare veteran defends The Veilguard developers following studio closure
In the wake of BioWare’s closure by parent company Electronic Arts, industry veteran James Ohlen has spoken out to defend the developers behind *Dragon Age: The Veilguard* against online criticism.

In this article
In the wake of BioWare’s closure by parent company Electronic Arts, industry veteran James Ohlen has spoken out to defend the developers behind *Dragon Age: The Veilguard* against online criticism. Ohlen, the former creative director for *Baldur’s Gate 1* and *2*, took to social media to urge fans to treat former staff with compassion rather than directing ire at them for design decisions they did not control.
As reported by GamesRadar+, Ohlen’s defense followed a wave of vitriol in the comments section of his earlier post offering professional referrals for laid-off BioWare employees. Some fans used the platform to blame the *Veilguard* team for what they perceived as the downfall of the franchise.
Setting the record straight on development
Ohlen pushed back on the notion that the rank-and-file developers were responsible for the controversial aspects of the game. “The majority of people on a team the size of Veilguard’s had little or no say in the things you disliked about it,” Ohlen wrote. “Right up to the end, BioWare still had many people who worked on the games you loved.”
While Ohlen acknowledged that he personally has reservations about how modern entertainment sometimes handles political messaging, he stressed the complexity of the people behind game development. He noted his own history as the creator of *Dragon Age: Origins*’ Broodmothers, while also being the person who advocated for Zevran’s same-sex romance options, illustrating that developers can hold varied and nuanced perspectives.
Why it matters
The closure of BioWare represents a significant shift for the industry, marking the end of a studio responsible for legendary RPG franchises. For players, this news brings uncertainty regarding the future of the *Dragon Age* and *Mass Effect* IPs, which Ohlen suggests could either be sold or potentially shelved indefinitely by EA.
Beyond the corporate news, the discourse highlights a growing tension between vocal segments of the fan base and the developers who build these titles. Ohlen’s message serves as a reminder to the gaming community that developers are individuals who often have little influence over the high-level design or thematic choices that spark widespread online debate. As these talented developers transition to new projects, the industry’s focus shifts toward whether these established franchises will see a future under new management or remain buried in a corporate vault.





