News
World of Warcraft: Forever Increases Dungeon Mob XP to Make Re-Runs Worthwhile
Leveling in World of Warcraft: Forever just got a little more rewarding. Blizzard has implemented a massive 50 percent experience buff to all dungeon mobs, aiming to make repeat runs of instances…

In this article
Leveling in World of Warcraft: Forever just got a little more rewarding. Blizzard has implemented a massive 50 percent experience buff to all dungeon mobs, aiming to make repeat runs of instances feel less like a chore. As reported by Eurogamer, the change was confirmed by community manager Kaivax via official forums, noting that the update was designed specifically so players feel better about jumping back into dungeons for additional runs.
The end of unrewarding repeats
Previously, running a dungeon more than once felt unrewarding. While the first run was efficient due to quest completion bonuses and guaranteed item drops, subsequent runs offered little progression due to significantly nerfed mob XP. This was particularly frustrating for longer instances like Wailing Caverns or Blackfathom Deeps, where players often need multiple trips to finish gathering specific quest items. This buff directly addresses those friction points, ensuring you aren’t stuck grinding enemies for scraps after your initial quest run is done.
Is power-leveling back?
Don’t expect the return of old-school power-leveling exploits just yet. According to the reporting from Eurogamer, developers previously nerfed these rates to discourage players from purely instance-hopping instead of engaging with the open world. Even with this new 50 percent boost, dungeon mob XP remains at only 36 percent of the original Classic WoW values. While it makes repeat runs viable, it is still currently less efficient than questing out in the open world, suggesting that the team is still prioritizing exploration over dungeon farming.
Why it matters
For players, this change is a major quality-of-life improvement. If you have been avoiding dungeons because the XP felt like a waste of time after your first pass, now is the time to reconsider. It makes grinding for those elusive quest-related drop items feel much more productive and respects your time spent in instances.
Looking ahead, players should keep an eye on whether this balance adjustment shifts the meta enough to change how people level collectively. While the developers have been active in issuing hotfixes—including recent adjustments to PvP battleground faction advantages—this XP change suggests they are listening to the community’s desire for more rewarding dungeon experiences without fully reverting to classic power-leveling speeds.





