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Bit Reactor implements layoffs following Star Wars strategy game launch
Bit Reactor, the studio behind the turn-based tactics title Star Wars Zero Company, has confirmed an unspecified number of layoffs.

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Bit Reactor, the studio behind the turn-based tactics title Star Wars Zero Company, has confirmed an unspecified number of layoffs. This news follows a period of instability for the Maryland-based developer, which had previously furloughed a significant portion of its staff prior to the game’s August release, only beginning the process of bringing those employees back in October.
According to a report by GamesIndustry.biz, which cited information originally surfaced by Bespin Bulletin, several team members identified November 6 as their final day at the studio. Multiple staff members have since confirmed their departures on LinkedIn, including environment artists Michael Cabezas, Joshua Jay, and Ryan Lopez, as well as UI engineer Tyler Eichten, producer Michael Blackard, and QA professional Ryan Mosher. In his statement, Cabezas noted that working on the project was a “career highlight.”
Development and performance context
Bit Reactor was established just over four years ago by former Firaxis art director Greg Foertsch, utilizing a team with significant experience from the XCOM development lineage. Star Wars Zero Company launched on August 27 and saw a positive critical reception, maintaining an 84 score on Metacritic for the PC version.
Market performance for the title has also been notable. Estimates from Alinea Analytics in late September suggested the game had reached one million units sold, with nearly 70% of those sales originating on Steam. Current data from Video Game Insights now projects total sales at approximately 1.2 million units, generating an estimated $52.2 million in revenue.
Why it matters
For players, this news highlights the ongoing volatility within the development industry, even for studios behind projects that achieve both critical acclaim and commercial success. While Star Wars Zero Company remains available on PC, PlayStation 5, and Xbox, the internal restructuring at Bit Reactor raises questions about the team’s future capacity for ongoing support or future projects.
As of this writing, Bit Reactor and publisher Electronic Arts have not provided further details regarding the extent of the job losses or the potential impact on future development operations. Players should monitor official studio channels for any updates concerning the long-term roadmap for the game.





