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Control Resonant Reimagines New York With Paranormal Twist, Says Designer
Remedy Entertainment's upcoming supernatural adventure Control Resonant is set to transform New York City into something decidedly otherworldly—while keeping the soul of The Big Apple intact. Designer...

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Remedy Entertainment’s upcoming supernatural adventure Control Resonant is set to transform New York City into something decidedly otherworldly—while keeping the soul of The Big Apple intact.
Designer Arhi Makkonen recently discussed the vision behind the game’s version of NYC, describing an environment that blends the familiar grit and energy of the real city with paranormal elements that warp and distort it. The goal is creating a New York that feels alien and unsettling without completely abandoning what makes the setting recognizable.
**Balancing the Paranormal and the Real**
The challenge Makkonen and the team face is substantial: layering supernatural horror and otherworldly design onto one of the world’s most iconic urban landscapes without losing the player’s sense of place. Rather than wholesale fantasy reimagining, Control Resonant appears to be pursuing a middle ground—a New York that’s been twisted by forces beyond normal understanding, but one where you can still feel the city’s pulse underneath.
This approach fits Remedy’s track record. The studio built Control’s reputation on blending mundane institutional settings with cosmic weirdness, creating worlds that feel grounded despite their paranormal premise. Control Resonant seems to extend that formula to an urban environment at a much larger scale.
**What’s Next**
With Remedy already established as a studio that knows how to build atmosphere through environmental design, the studio’s take on a paranautical New York could deliver something genuinely unsettling. The real test will be whether the paranormal distortions feel organic to the city rather than imposed on it—whether players encounter a haunted New York, not just New York with ghosts tacked on.
Control Resonant hasn’t announced a release date yet, but the continued development insights suggest the project is moving forward.





