News
Technical Details Emerge for Ocarina of Time Remake on Switch 2
A new report from My Nintendo News reveals technical specifications for the upcoming remake of The Legend of Zelda: Ocarina of Time on the Nintendo Switch 2.

In this article
A new report from My Nintendo News reveals technical specifications for the upcoming remake of The Legend of Zelda: Ocarina of Time on the Nintendo Switch 2. The report confirms that the highly anticipated title will utilize AMD FSR 1.0 for upscaling features, while simultaneously employing SMAA for anti-aliasing. These technical details provide a clearer look at how the Nintendo Switch 2 hardware will manage visual fidelity for one of the company’s most iconic first-party properties.
Technical choices for visuals
According to the information detailed by My Nintendo News, the decision to implement AMD FSR 1.0 as the primary upscaling method represents a commitment to a well-established technology. While FSR 1.0 is considered older in the current landscape of graphical upscalers, the report highlights that Nintendo has demonstrated a consistent preference for this specific technology across its first-party software library, often pairing it with SMAA anti-aliasing techniques.
This development has sparked discussion regarding why Nintendo has opted for FSR 1.0 rather than newer, more modern alternatives such as DLSS. The current reporting suggests that the decision is likely tied to the specific architecture or constraints of the game engine being used for the Ocarina of Time remake. The report notes that while observers may question the exclusion of newer upscaling solutions, the engine-level compatibility may be the primary driver behind this specific implementation.
Why it matters
For players, this announcement clarifies the visual approach Nintendo is taking for the Ocarina of Time remake on the upcoming platform. While FSR 1.0 is a well-established technology, the choice highlights a preference for specific compatibility or engine-level performance targets rather than newer, alternative upscaling solutions. Because this selection appears to be a deliberate choice for Nintendo’s first-party lineup, it suggests a continued trend for how the company handles graphical fidelity on the Switch 2 hardware. Gamers and technical enthusiasts should continue to monitor official trailers and technical footage released by Nintendo to observe how these specific upscaling and anti-aliasing techniques translate into final in-game image quality. As development progresses, players can look forward to seeing how these foundational choices define the visual experience of this classic title on the new console.





