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God of War: Ragnarok Leads PlayStation Studios Earnings This Generation
PlayStation's biggest heavy hitters have been putting up some serious numbers, with Kratos taking the top spot.

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PlayStation’s biggest heavy hitters have been putting up some serious numbers, with Kratos taking the top spot. According to a report by Eurogamer, which cites data from Alinea Analytics, God of War: Ragnarok stands as the highest-earning game published by PlayStation Studios this generation.
Since its arrival, God of War: Ragnarok has reportedly sold just over 20 million copies, generating approximately $1.4 billion in revenue. This total includes both the initial console release and its PC port, with 27.5 percent of console sales coming from physical editions. Despite being out for a few years, the game reportedly moved an additional 1.1 million copies this year alone.
The Top Performers
Close on its heels is Marvel’s Spider-Man 2, which has generated $1.3 billion from 19.1 million copies sold across PS5 and PC platforms. The report notes that Spider-Man 2 frequently sees sales surges during the holiday season, further bolstered this year by the release of the film *Spider-Man: Brand New Day*.
The rest of the top 10 list highlights a mix of internal development and external partnerships published by Sony. This includes Gran Turismo 7 ($841m), the hit Helldivers 2 ($786m), and Horizon: Forbidden West ($485m). Other notable titles include Ghost of Yotei ($410m), The Last of Us Part 1 ($341m), Ratchet and Clank: Rift Apart ($334m), Stellar Blade ($316m), and Astro Bot ($292m).
Why it matters
For players, these numbers offer a look into what drives the industry’s shift toward digital-only ecosystems. Analyst Rhys Elliott noted that the bottom five games on this list generated $281.7 million this year, and suggests that PlayStation’s move to phase out physical disc-based releases is motivated by a desire to improve profit margins on these sales.
Looking ahead, these performance metrics set the stage for upcoming releases, such as the recently delayed God of War: Laufey, slated for May 2027. While these figures represent massive commercial success for the publisher, the report also highlights the complex landscape behind the scenes, noting that the strong sales for games like Ghost of Yotei did not exempt the developers at Sucker Punch from recent layoffs.





