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Rare Placed Under Activision Umbrella in Major Xbox First-Party Shakeup

Microsoft has rolled out sweeping structural changes across its first-party Xbox lineup, rolling out layoffs and consolidating major internal operations under Activision.

Rare Placed Under Activision Umbrella in Major Xbox First-Party Shakeup
In this article
  1. Fears of the Call of Duty Support Pipeline
  2. An Uncertain Roadmap Ahead

Microsoft has rolled out sweeping structural changes across its first-party Xbox lineup, rolling out layoffs and consolidating major internal operations under Activision. Among the most surprising moves in the reshuffle is the reallocation of longtime UK developer Rare, which has now been placed directly under Activision’s corporate umbrella. With Activision also taking the reins on the next Halo installment, the sudden move has left the Sea of Thieves community openly worried about what the future holds for the veteran studio.

Fears of the Call of Duty Support Pipeline

Activision’s historical track record with acquired developers is fueling much of the immediate fan backlash. In past console generations, beloved standalone teams like Neversoft were gradually absorbed into the Call of Duty machine, transitioning from headlining their own projects to building maps and assisting on annual shooter releases. Community reactions across social media and Reddit show players bracing for Rare to be relegated to support duty rather than continuing to chart its own course.

Beyond development roles, players have expressed deep skepticism regarding Activision’s broader business practices. Critics point to the company’s aggressive monetization models, use of generative AI, and heavy franchise oversaturation as warning signs for what could happen to Sea of Thieves if corporate leadership pushes for harsher live-service extraction.

An Uncertain Roadmap Ahead

As reported by IGN, Microsoft has not formally detailed what Rare’s day-to-day priorities will look like moving forward. A handful of hopeful players have floated the idea that Rare’s history with platformers could make it a natural fit for legacy franchises like Crash Bandicoot or a revived Banjo-Kazooie, but official specifics remain nonexistent.

Rare has found itself in an unusual position for several years. While Sea of Thieves grew into a major multiplayer hit, the studio’s other major endeavor—Everwild—languished in development for nearly a decade before being canceled last year. That prolonged stumble, paired with memories of Rare being relegated to Kinect software in the early 2010s, makes this new corporate alignment feel fraught. Whether Rare retains the creative freedom to guide Sea of Thieves or gets repurposed into an auxiliary engine for Xbox’s flagship shooters will likely take years to fully shake out.

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