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Resident Evil Requiem Shifted from Online Concept to Pure Horror
Longtime fans of Resident Evil might be surprised to learn that the next major entry in the series, Resident Evil Requiem, started its development life as a significantly different project.

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Longtime fans of Resident Evil might be surprised to learn that the next major entry in the series, Resident Evil Requiem, started its development life as a significantly different project. According to producer Masachika Kawata, director Koshi Nakanishi initially envisioned the title as an online-focused experience, a pivot that was eventually abandoned in favor of returning to the series’ horror roots.
The Shift to Horror
Kawata shared these behind-the-scenes insights in the Biohazard 30th Special Mook, a comprehensive fan book detailing the history of the franchise. According to Kawata, the team conducted research partway through the development process that yielded unfavorable results for the online-focused direction.
“We decided to prioritize the horror concept once again and abandoned the online direction,” Kawata explained. This wasn’t the only major design change early in the project. The team originally selected Leon as the primary protagonist but grew concerned that his established combat prowess would diminish the game’s sense of fear. To balance the experience, the development team introduced a new character, Grace, to help ground the game in its horror elements rather than leaning too far into action.
Past Pressure, Future Prospects
This isn’t the first time Capcom has dealt with internal pressure to modernize the Resident Evil formula. Franchise producer Jun Takeuchi previously noted that during the development of Resident Evil 7, there was significant corporate pressure to include multiplayer, microtransactions, and live-service elements. In that instance, the team famously pushed back, opting to create a pure single-player horror experience instead.
While Requiem has moved away from its online origins, the success of the series continues to grow. With a Code Veronica remake on the horizon for February and ongoing interest in the franchise’s future, players are left wondering if Capcom might eventually revisit a dedicated online Resident Evil project, perhaps in the vein of the fan-favorite Resident Evil Outbreak.
Why it matters
For players, this revelation highlights a recurring creative tension at Capcom between current market trends—like live-service gaming and multiplayer—and the core single-player horror identity that defines Resident Evil. The decision to prioritize atmosphere over online connectivity suggests that the development team is doubling down on the suspense-driven gameplay that players traditionally expect from the series.
Ultimately, this choice preserves the “classic” Resident Evil experience, keeping the focus on individual survival rather than competitive or cooperative multiplayer modes. While online experiences have their place, the studio’s willingness to scrap a fully-planned multiplayer direction in favor of horror confirms that player feedback and thematic integrity remain the primary drivers for the franchise’s direction.





