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Lucasfilm Games is moving away from exclusive licensing for a more flexible development strategy
The Star Wars gaming landscape is undergoing a significant shift as Lucasfilm Games moves away from the era of exclusive publisher rights in favor of a more open, flexible approach to development.

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The Star Wars gaming landscape is undergoing a significant shift as Lucasfilm Games moves away from the era of exclusive publisher rights in favor of a more open, flexible approach to development. According to a report by Eurogamer, this strategy is already yielding results with the release of smaller, highly-rated titles like the XCOM-style *Zero Company* and the *Burnout*-inspired *Galactic Racer*.
Opening the door to new studios
In an interview with The Game Business cited by Eurogamer, Lucasfilm Games bigwig Douglas Reilly explained that the company is actively seeking a broader range of pitches. While Lucasfilm Games remains a licensing business rather than a publisher, they are no longer tethered to the model of granting exclusive rights to a single major entity—a strategy that previously defined the EA era of Star Wars titles.
“We’ve tried to be more flexible about who we’re willing to take pitches from,” Reilly noted, emphasizing that the team no longer requires a developer to be among the top five publishers in the industry to secure a project. However, Reilly clarified that quality remains the primary gatekeeper, with the company maintaining a high bar that typically favors teams with sufficient experience to deliver excellent player experiences.
The future of the galaxy
This shift moves the franchise away from the previous cycle of sparse releases and limited genre variety. Looking ahead, Reilly teased that Lucasfilm Games is exploring projects of varying scales with partners that may surprise the community. While the current pipeline includes known major projects like the third entry in Respawn’s *Star Wars Jedi* series, the long-in-development *Star Wars Eclipse* from Quantic Dream, and Saber Interactive’s ongoing *Knights of the Old Republic* remake, the new strategy suggests a more diverse future for the franchise.
Why it matters
For players, this move signals a pivot toward a more eclectic mix of Star Wars games. By opening the doors to independent and mid-sized studios rather than relying solely on industry giants, Lucasfilm Games is effectively diversifying the genres and styles associated with the brand.
Players should keep an eye on upcoming announcements, as the licensing shift implies that the market will likely see more frequent and varied releases rather than long droughts between major AAA titles. While the quality bar remains strict, the end of the exclusive-rights era means we are more likely to see unique, genre-bending takes on the Star Wars universe moving forward.





