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Valor Mortis Hits Break-Even Milestone in Just One Week
Developer One More Level has confirmed that its new first-person Soulslike, Valor Mortis, has officially broken even just seven days after its launch.

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Developer One More Level has confirmed that its new first-person Soulslike, Valor Mortis, has officially broken even just seven days after its launch. The studio, known for its work on the Ghostrunner series, shared the news via social media, thanking players for supporting their vision and “answering the Emperor’s call.”
Strategic Launch Timing
This financial milestone arrives despite a notably crowded release window. As noted by Eurogamer, the game arrived during a period packed with major titles, including high-profile releases like Control Resonant, Onimusha: Way of the Sword, and Silent Hill Townfall. One More Level appeared to anticipate this competition, intentionally shifting the game’s release date from its original September 24th slot to avoid direct head-to-head competition with other heavy hitters. The team also set the game’s price point at $40/£40, acknowledging the high demand on players’ time and budgets during a busy fall season.
Reception and Future Plans
Beyond its commercial success, the title has been bolstered by positive critical reception. In a Eurogamer review, Matt Wales lauded the game, noting that it goes beyond standard genre expectations by blending fluid combat with “exhilarating parkour” and a sense of momentum that influences everything from boss encounters to level design. Currently available on PC, PlayStation 5, Xbox Series X/S, and Game Pass, the team has teased that future patches and potential DLC are already in the works, though no specific timelines have been provided.
Why it matters
For players, this milestone suggests a strong foundation for the game’s post-launch support. With the project having officially covered its production costs, the developer is now positioned to focus on future updates and expansions. Those who have been on the fence about picking up the title during such a busy release window can take the developer’s “Working on it!” confirmation regarding future content as a sign that the game will continue to receive attention moving forward.





