
Champion · League of Legends
Camille
the Steel Shadow
Build
Counted from ranked solo queue matches Ralify measured itself. Win rates appear once a role has enough games to carry one.
Primary Resolve

-
Shield Bash -
Second Wind -
Unflinching
Secondary Inspiration
-
Biscuit Delivery -
Cosmic Insight
Stat shards
-
Adaptive Force
Offense
-
Adaptive Force
Flex
-
Health
Defense
Rush order
-
Trinity Force
3٬333 -
Ravenous Hydra
3٬300 -
Plated Steelcaps
1٬200
Final build 15,583 gold total
-
Trinity Force
3٬333 -
Ravenous Hydra
3٬300 -
Plated Steelcaps
1٬200 -
Mercury's Treads
1٬250 -
Death's Dance
3٬300 -
Sterak's Gage
3٬200
Swap in against
-
Spear of Shojin
3٬100 -
Guardian Angel
3٬200
Primary Domination

-
Sudden Impact -
Deep Ward -
Treasure Hunter
Secondary Resolve
-
Bone Plating -
Shield Bash
Stat shards
-
Adaptive Force
Offense
-
Adaptive Force
Flex
-
Health
Defense
Rush order
-
Sundered Sky
3٬100 -
Eclipse
2٬900 -
Plated Steelcaps
1٬200
Final build 12,550 gold total
-
Sundered Sky
3٬100 -
Eclipse
2٬900 -
Plated Steelcaps
1٬200 -
Sterak's Gage
3٬200 -
Mercury's Treads
1٬250 -
Ionian Boots of Lucidity
900
Swap in against
-
Experimental Hexplate
3٬000 -
Zeke's Convergence
2٬200
Primary Resolve

-
Shield Bash -
Bone Plating -
Overgrowth
Secondary Inspiration
-
Magical Footwear -
Biscuit Delivery
Stat shards
-
Attack Speed
Offense
-
Adaptive Force
Flex
-
Health Scaling
Defense
Rush order
-
Trinity Force
3٬333 -
Ravenous Hydra
3٬300 -
Chainlaced Crushers
1٬250
Final build 15,483 gold total
-
Trinity Force
3٬333 -
Ravenous Hydra
3٬300 -
Chainlaced Crushers
1٬250 -
Armored Advance
1٬200 -
Death's Dance
3٬300 -
Maw of Malmortius
3٬100
Swap in against
-
Swiftmarch
1٬000 -
Guardian Angel
3٬200
Base stats
Level 1 values. The second number is the gain per level.
- Health
- 650 +99
- Health Regen
- 8.50 +0.80
- Resource
- 375 +52
- Attack Damage
- 68
- Attack Speed
- 0.64 +2.50
- Armor
- 35 +4.50
- Magic Resist
- 32 +2.05
- Move Speed
- 340
- Attack Range
- 125
Abilities
Cooldown, cost and range by rank.
Precision Protocol
- Cooldown
- 9/8/7/6/5
- Cost
- 25
- Range
- 325
Tactical Sweep
- Cooldown
- 12/11.5/11/10.5/10
- Cost
- 50/55/60/65/70
- Range
- 610
Hookshot
- Cooldown
- 16/15/14/13/12
- Cost
- 70
- Range
- 800
The Hextech Ultimatum
- Cooldown
- 140/115/90
- Cost
- 100
- Range
- 475
Skins
9 releases including the base skin.














