RuneDominationElectrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
- Path
- Domination
- Type
- Keystone
RALIFY COMMAND
English and Arabic work here
Explore popular Worlds
League of Legends
No matching entries found.
RuneDominationHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
RuneDominationDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
RuneDominationGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
RuneDominationDeal bonus true damage to enemy champions with impaired movement or actions.
RuneDominationHeal when you damage an enemy champion.
RuneDominationDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
RuneDominationOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
RuneDominationCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.
RuneDominationYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep.
RuneDominationUnique takedowns grant additional gold the first time they are collected.
RuneDominationUnique takedowns grant permanent out of combat MS.
RuneDominationUnique takedowns grant permanent cooldown reduction on your Ultimate.
RuneInspirationImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
RuneInspirationSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
RuneInspirationWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
RuneInspirationWhile Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new location.
RuneInspirationYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
RuneInspirationGet some gold back when you purchase Legendary Items.
RuneInspirationUpon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an Elixir of Force.Upon reaching level 9, gain an Elixir of Skill.
RuneInspirationPotions grant some restoration immediately.
RuneInspirationGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
RuneInspiration+18 Summoner Spell Haste+10 Item Haste
RuneInspirationBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
RuneInspirationFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain bonus Adaptive Force at 5 and 10 stacks.
RunePrecisionHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
RunePrecisionAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
RunePrecisionAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
RunePrecisionGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
RunePrecisionKilling a target heals you.
RunePrecisionTakedowns restore 5% of your missing health and grant an additional 20 gold.
RunePrecisionRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
RunePrecisionTakedowns on enemies grant permanent Attack Speed.
RunePrecisionTakedowns on enemies grant permanent Basic Ability Haste.
RunePrecisionTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than...
RunePrecisionDeal more damage to low health enemy champions.
RunePrecisionDeal more damage to high health enemy champions.
RunePrecisionDeal more damage to champions while you are low on health.
RuneResolveEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
RuneResolveAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
RuneResolveGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
RuneResolveYour third attack against turrets deals bonus damage.
RuneResolveImpairing the movement of an enemy champion heals nearby allied champions.
RuneResolveWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
RuneResolveAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
RuneResolveAfter taking damage from an enemy champion heal back some missing health over time.
RuneResolveAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown...
RuneResolveGain permanent max health when minions or monsters die near you.
RuneResolveGain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on targets below 40% health.
RuneResolveGain Armor and Magic Resist when receiving crowd control.
RuneSorceryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
RuneSorceryDamaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
RuneSorceryDamaging a champion with an ability burns them over time.
RuneSorceryYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
RuneSorceryHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your mis...
RuneSorceryAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
RuneSorceryGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cool...
RuneSorceryAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
RuneSorceryWhile above 70% health, gain extra adaptive damage.
RuneSorceryYour first damaging ability hit every 10s burns champions.
RuneSorceryGain MS and AP or AD, adaptive in the river.
RuneSorceryGain increasing amounts of AD or AP, adaptive over the course of the game.