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League of Legends

Runes

62 entries

Runes — Results

62 Results
ElectrocuteRuneDomination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Path
Domination
Type
Keystone
Dark HarvestRuneDomination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Path
Domination
Type
Keystone
Hail of BladesRuneDomination

Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Path
Domination
Type
Keystone
Cheap ShotRuneDomination

Cheap Shot

Deal bonus true damage to enemy champions with impaired movement or actions.

Path
Domination
Taste of BloodRuneDomination

Taste of Blood

Heal when you damage an enemy champion.

Path
Domination
Sudden ImpactRuneDomination

Sudden Impact

Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Path
Domination
Sixth SenseRuneDomination

Sixth Sense

On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.

Path
Domination
Grisly MementosRuneDomination

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.

Path
Domination
Deep WardRuneDomination

Deep Ward

Your wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep.

Path
Domination
Treasure HunterRuneDomination

Treasure Hunter

Unique takedowns grant additional gold the first time they are collected.

Path
Domination
Relentless HunterRuneDomination

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Path
Domination
Ultimate HunterRuneDomination

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Path
Domination
Glacial AugmentRuneInspiration

Glacial Augment

Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.

Path
Inspiration
Type
Keystone
Unsealed SpellbookRuneInspiration

Unsealed Spellbook

Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.

Path
Inspiration
Type
Keystone
First StrikeRuneInspiration

First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Path
Inspiration
Type
Keystone
Hextech FlashtraptionRuneInspiration

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new location.

Path
Inspiration
Magical FootwearRuneInspiration

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Path
Inspiration
Cash BackRuneInspiration

Cash Back

Get some gold back when you purchase Legendary Items.

Path
Inspiration
Triple TonicRuneInspiration

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an Elixir of Force.Upon reaching level 9, gain an Elixir of Skill.

Path
Inspiration
Time Warp TonicRuneInspiration

Time Warp Tonic

Potions grant some restoration immediately.

Path
Inspiration
Biscuit DeliveryRuneInspiration

Biscuit Delivery

Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.

Path
Inspiration
Cosmic InsightRuneInspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Path
Inspiration
Approach VelocityRuneInspiration

Approach Velocity

Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.

Path
Inspiration
Jack Of All TradesRuneInspiration

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain bonus Adaptive Force at 5 and 10 stacks.

Path
Inspiration
Press the AttackRunePrecision

Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Path
Precision
Type
Keystone
Lethal TempoRunePrecision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Path
Precision
Type
Keystone
Fleet FootworkRunePrecision

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Path
Precision
Type
Keystone
ConquerorRunePrecision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Path
Precision
Type
Keystone
Absorb LifeRunePrecision

Absorb Life

Killing a target heals you.

Path
Precision
TriumphRunePrecision

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Path
Precision
Presence of MindRunePrecision

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Path
Precision
Legend: AlacrityRunePrecision

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Path
Precision
Legend: HasteRunePrecision

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Path
Precision
Legend: BloodlineRunePrecision

Legend: Bloodline

Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than...

Path
Precision
Coup de GraceRunePrecision

Coup de Grace

Deal more damage to low health enemy champions.

Path
Precision
Cut DownRunePrecision

Cut Down

Deal more damage to high health enemy champions.

Path
Precision
Last StandRunePrecision

Last Stand

Deal more damage to champions while you are low on health.

Path
Precision
Grasp of the UndyingRuneResolve

Grasp of the Undying

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

Path
Resolve
Type
Keystone
AftershockRuneResolve

Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Path
Resolve
Type
Keystone
GuardianRuneResolve

Guardian

Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Path
Resolve
Type
Keystone
DemolishRuneResolve

Demolish

Your third attack against turrets deals bonus damage.

Path
Resolve
Font of LifeRuneResolve

Font of Life

Impairing the movement of an enemy champion heals nearby allied champions.

Path
Resolve
Shield BashRuneResolve

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Path
Resolve
ConditioningRuneResolve

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Path
Resolve
Second WindRuneResolve

Second Wind

After taking damage from an enemy champion heal back some missing health over time.

Path
Resolve
Bone PlatingRuneResolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown...

Path
Resolve
OvergrowthRuneResolve

Overgrowth

Gain permanent max health when minions or monsters die near you.

Path
Resolve
RevitalizeRuneResolve

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Path
Resolve
UnflinchingRuneResolve

Unflinching

Gain Armor and Magic Resist when receiving crowd control.

Path
Resolve
Summon AeryRuneSorcery

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Path
Sorcery
Type
Keystone
Arcane CometRuneSorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Path
Sorcery
Type
Keystone
Stormraider's SurgeRuneSorcery

Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Path
Sorcery
Type
Keystone
Deathfire TouchRuneSorcery

Deathfire Touch

Damaging a champion with an ability burns them over time.

Path
Sorcery
Type
Keystone
Axiom ArcanistRuneSorcery

Axiom Arcanist

Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

Path
Sorcery
Manaflow BandRuneSorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your mis...

Path
Sorcery
Nimbus CloakRuneSorcery

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Path
Sorcery
TranscendenceRuneSorcery

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cool...

Path
Sorcery
CelerityRuneSorcery

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Path
Sorcery
Absolute FocusRuneSorcery

Absolute Focus

While above 70% health, gain extra adaptive damage.

Path
Sorcery
ScorchRuneSorcery

Scorch

Your first damaging ability hit every 10s burns champions.

Path
Sorcery
WaterwalkingRuneSorcery

Waterwalking

Gain MS and AP or AD, adaptive in the river.

Path
Sorcery
Gathering StormRuneSorcery

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Path
Sorcery
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