
Item
B.F. Sword
Attack Damage
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Teamfight Tactics
Set 18 static data from patch 16.20.1.
159 entries
Item
Attack Damage

Item
+ Armor

Item
...why else would it be here?

Item
+ Health

Item
+ Ability Power

Item
+ Magic Resist

Item
Attack Speed

Item
+ Critical Strike Chance

Item
It must do something...

Item
+ Mana Regen

Item
Gain an additional % Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain Armor and Magic Resistance. Other Roles: Gain % Attack Damage and Ability Power.
Negatron Cloak
Tear of the Goddess
Item
Combat start: Gain % Ability Power every seconds in combat.
Needlessly Large Rod
Tear of the Goddess
Item
Spatula
Giant's Belt
Item
Once per combat at % Health, gain a % max Health Shield that lasts up to seconds.
B.F. Sword
Negatron Cloak
Item
Spatula
Needlessly Large Rod
Item
Gain % additional Attack Damage and Ability Power from all sources.
Tear of the Goddess
Tear of the Goddess
Item
Gain % max health. Take % reduced damage from attacks. When struck by any attack, deal magic damage to all adjacent enemies. Cooldown: seconds
Chain Vest
Chain Vest
Item
Frying Pan
Giant's Belt
Item
Combat Start: Gain a % max Health Shield for seconds. When the Shield expires, gain % Ability Power.
Needlessly Large Rod
Chain Vest
Item
Perfect peace and calm for the holder - and all who face it.
B.F. Sword
B.F. Sword
Item
Gain % max health. Every seconds, heal % max Health.
Negatron Cloak
Negatron Cloak
Item
At % Health, briefly become untargetable, shed negative effects, and heal % missing health.
B.F. Sword
Chain Vest
Item
Spatula
Chain Vest
Item
% Sunder enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat. Sunder: Reduce Armor
Negatron Cloak
Giant's Belt
Item
Frying Pan
Sparring Gloves
Item
Spatula
B.F. Sword
Item
Gain Armor and Magic Resist for each enemy targeting the holder.
Chain Vest
Negatron Cloak
Item
Gain % additional Damage Amp against Tanks.
B.F. Sword
Recurve Bow
Item
Gain % stacking Attack Speed every second.
Recurve Bow
Needlessly Large Rod
Item
Gain 2 effects:% Attack Damage and % Ability Power.% Omnivamp. While above % health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp.
Tear of the Goddess
Sparring Gloves
Item
Heal the lowest percent Health ally for % of damage dealt. Ally Healing:
B.F. Sword
Needlessly Large Rod
Item
Frying Pan
B.F. Sword
Item
Spatula
Recurve Bow
Item
Gain Precision.
B.F. Sword
Sparring Gloves
Item
Frying Pan
Tear Of The Goddess
Item
% Shred enemies within hexes. When enemies cast an Ability, deal magic damage equal to % of the Mana spent Shred: Reduce Magic Resist
Needlessly Large Rod
Negatron Cloak
Item
Gain Precision.
Needlessly Large Rod
Sparring Gloves
Item
Attacks grant % stacking Attack Damage, up to attacks. After attacks, gain % Attack Speed.
Negatron Cloak
Recurve Bow
Item
Damage from attacks and Abilities % Sunder the target for seconds. This effect does not stack. Sunder: Reduce Armor
Recurve Bow
Sparring Gloves
Item
Spatula
Tear Of The GoddessItem
Attacks and Abilities deal % Burn and % Wound to enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Needlessly Large Rod
Giant's Belt
Item
Attacks grant bonus Mana, increased to if they critically strike.
Recurve Bow
Giant's Belt
Item
Spatula
Sparring Gloves
Item
Combat Start: Gain Mana. At % Health, gain Mana and a Shield equal to % max Health.
Tear of the Goddess
Chain Vest
Item
Combat Start: Gain immunity to crowd control for seconds. Gain % stacking Attack Speed every second.
Sparring Gloves
Negatron Cloak
Item
This humble hat can help you make, or unmake, the world itself.
Needlessly Large Rod
Needlessly Large Rod
Item
Frying Pan
Recurve Bow
Item
Frying Pan
Negatron Cloak
Item
Attacks and Abilities % Burn and % Wound enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Recurve Bow
Recurve Bow
Item
Attacks grant bonus Mana.
B.F. Sword
Tear of the Goddess
Item
Frying Pan
Needlessly Large Rod
Item
Regenerate % of missing Health each second.
Tear of the Goddess
Giant's Belt
Item
Spatula
Negatron Cloak
Item
Gain % Durability. While above % Health, instead gain % Durability.
Chain Vest
Sparring Gloves
Item
At % Health, gain a Shield equal to % of the wearer's maximum Health that rapidly decays over seconds.
B.F. Sword
Giant's Belt
Item
Critical Strikes grant % Damage Amp for seconds, stacking up to times.
Giant's Belt
Sparring Gloves
Item
Gain % max Health. Every seconds, deal % Burn and % Wound to an enemy within hexes for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Chain Vest
Giant's Belt
Item
Your team gains + max team size. % chance to drop 1 gold after seconds of combat. "...and a bit of Luck."
Spatula
Frying Pan
Item
Your team gains + max team size. % chance to drop 1 gold when you win combat. "...the Heart of a hero..."
Spatula
Spatula
Item
Your team gains + max team size. % chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."
Frying Pan
Frying Pan
Item
Each round: Equip 2 random items. [Consumes 3 item slots.]
Sparring Gloves
Sparring Gloves
Item
Gain % Attack Damage and % Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain % Damage Amp and gain immunity to crowd control.
Chain Vest
Recurve Bow
Item
Frying Pan
Chain Vest
Item
Damage from attacks and Abilities % Shred the target for seconds. This effect does not stack. Shred: Reduce Magic Resist
Recurve Bow
Tear of the Goddess
Item
Gain % max Health.
Giant's Belt
Giant's Belt
Item
Every seconds, steal Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every seconds instead. Healing increases based on Stage.

Item
Every seconds, steal Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every seconds instead. Damage increases based on Stage.
Item
Lose components, including ones built into items. Gain an Artifact anvil.

Item
Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.]

Item
Dealing magic damage reduces the target's Magic Resist by. If their Magic Resist is 0, grant the holder Mana instead. Ability damage can only trigger on each enemy once every seconds.

Item
The holder dons a Hat on each takedown. The holder gains % Attack Damage and Ability Power per Hat. On death lose % of all Hats. (Hats: )

Item
Attacks deal an additional % Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

Item
Reduce the holder's max Mana by. Subsequent spellcasts reduce max Mana by %, to a minimum of.

Item
% of the damage the holder receives is instead dealt over seconds as non-lethal damage. [Unique - only 1 per champion]

Item
Combat start: Blast the current target for % of their max Health as magic damage. Repeat this every seconds.

Item
Combat start: Form a pact with the highest Health allied champion, if they die, gain Mana regen and % Ability Power. When the ally uses their ability, gain Mana. Every seconds, shield your ally for % of the holder's Ability Power.

Item
Enemies who damage the holder are % Chilled for seconds. After Chills from this item, the attacker is Stunned instead (Cooldown: seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities

Item
The holder's attacks target random enemies.

Item
Attacks grant % stacking Attack Speed. Every attacks also grant % Attack Damage and % Ability Power.

Item
Shields have % of their value converted to max Health instead.

Item

Item
Attacks and Abilities execute enemies below % of their maximum Health. Executions have a % chance to drop 1 gold. Gold Collected: g [Unique - only 1 per champion]

Item
Attacks deal % of the holder's max Health as bonus physical damage. For every % missing Health, gain % Attack Speed.

Item

Item
Combat Start: If there are no adjacent allies, gain Health, % Attack Damage, and % Ability Power.

Item
Tons of EVERYTHING!

Item
The holder gains % of their total Mana whenever they're hit by an attack. Each cast restores % of the holder's max Health over seconds.

Item
Share % of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

Item
The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Item
Every seconds, Shields the lowest percent Health ally for % of the holder's combined Armor and Magic Resist for seconds. On death grants this shield to all allies.

Item
% of overkill damage plus is dealt as magic damage to the two enemies nearest to the target.

Item
After casting the first time in combat, gain Mana over seconds. [Unique - only 1 per champion]

Item
Increase healing on the holder by %. When the holder gives or receives a heal, grant % of the heals value to the lowest health ally as well.

Item
Every player combats gain a lesser copy of Mirrored Persona (/). Share % of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

Item
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Item

Item
Damage dealt % Shreds and % Sunders enemies for seconds. Your team gains % Attack Damage and Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor

Item
After killing a target, shed negative effects and dash to the farthest target within hexes. The next 2 critical attacks deal % bonus Critical Strike Damage.

Item
Combat start: Grant Armor and Magic Resistance to the holder and adjacent allies. [Support item]

Item
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Item
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by.

Item
Spawn a clone that copies the holder's items. The clone has % max Health and deals % damage. [Unique - only 1 per champion]

Item
Grants immunity to Stuns and the holder's attacks Stun the target for seconds. The holder's Attack Speed is locked at.

Item
Gain % Damage Amp against targets or more hexes away.

Item
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After seconds, the holder returns to their original location.

Item
Every 3rd attack deals of the holder's Ability Power as additional magic damage to 4 enemies.

Item
Once per combat at % Health, the holder splits into 3 copies of themself each with % of their max Health. [Unique - only 1 per champion]

Item
After seconds gain % max Health and % Damage Amp for the rest of combat.

Item
The holder's Move Speed is drastically reduced. Gain % max Health, stun immunity, and pull the current target into melee range.

Item
Attacks deal % of the holder's max Health plus % of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Item
Summon a clone with % base Health and max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

Item
Whenever a Shield on the holder breaks, % of that Shield's initial value is dealt to the nearest enemy as magic damage.

Item
Combat start: Store % max Health and % more every second. On death, unleash the stored Health as magic damage split between enemies within -hexes. [Unique - only 1 per champion]

Item
Attacks deal bonus magic damage. Heals the holder for % of all magic damage dealt. Damage increases based on Stage.

Item
Once per combat at % Health, become invulnerable and untargetable for seconds. [Unique - only 1 per champion]

Item
Each round: Equip 2 random Support items. [Consumes 3 item slots.]

Item
Combat start: Grant Health and % Omnivamp to the holder and allies within 1 hex in the same row. [Support item]

Item
Gain an additional % Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain Armor and Magic Resistance. Marksman/Caster: Gain % Attack Damage and Ability Power.

Item
Combat start: Gain % Ability Power every seconds in combat.

Item

Item
Once per combat: At % Health, gain a % max Health Shield that lasts up to seconds.

Item
Gain % additional Attack Damage and Ability Power from all sources.

Item
Gain % max health. Take % reduced damage from attacks. When struck by any attack, deal magic damage to all adjacent enemies. Cooldown: seconds

Item
Combat Start: Gain a % max Health Shield for seconds. When the Shield expires, gain % Ability Power.

Item
It glows in the presence of enemies. Or friends. Or anything alive, really.

Item
Gain % max health. Every seconds, heal % max Health.

Item
At % Health, briefly become untargetable, shed negative effects, and heal all missing health.

Item
% Sunder enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat. Sunder: Reduce Armor

Item
Gain Armor and Magic Resist for each enemy targeting the holder.

Item
Gain % additional Damage Amp against Tanks.

Item
Gain % stacking Attack Speed every second.

Item
Gain 2 effects:% Attack Damage and % Ability Power.% Omnivamp. While above % health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp.

Item

Item
Heal the lowest percent Health ally for % of damage dealt. Ally Healing:

Item
Gain Precision.

Item
% Shred enemies within hexes. When enemies cast an Ability, deal magic damage equal to % of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

Item
Gain Precision.

Item
Attacks grant % stacking Attack Damage, up to attacks. After attacks, gain % Attack Speed.

Item
Damage from attacks and Abilities % Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Item
Item
Attacks and Abilities deal % Burn and % Wound to enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Item
Attacks grant bonus Mana, increased to if they critically strike.

Item
Combat Start: Gain Mana. At % Health, gain Mana and a Shield equal to % max Health.

Item
Combat Start: Gain immunity to crowd control for seconds. Gain % stacking Attack Speed every second.

Item
It's witnessed - and unleashed - miracles and calamities both.

Item
Attacks and Abilities % Burn and % Wound enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Item
Attacks grant bonus Mana.

Item
Regenerate % of missing Health each second.

Item
Gain % durability. While above % Health, instead gain % Durability.

Item
At % Health, gain a Shield equal to % of the wearer's maximum Health that rapidly decays over seconds.

Item
Critical Strikes grant % Damage Amp for seconds, stacking up to times.

Item
Gain % max Health. Every seconds, deal % Burn and % Wound to an enemy within hexes for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Item
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Item
Gain % Attack Damage and % Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain % Damage Amp and gain immunity to crowd control.

Item
Damage from attacks and Abilities % Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Item
Gain % max Health.
Item
After seconds, random equipped item temporarily becomes Radiant.

Item
Every seconds, heal your team for % of their max Health. When the holder dies, the healing increases to % max Health for extra heals. Healing: [Support item]

Item
Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion]
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