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Darius

Champion · League of Legends

Darius

the Hand of Noxus

Fighter Tank

The story

Where he comes from

Noxus. The empire everyone else in Runeterra treats as the villain, which is fair, but the internal logic is more interesting than that. Noxus is built on a single promise: it does not matter who your parents were, it matters what you can do. Anyone can rise. That is genuinely radical in a world where Demacia hands power to bloodlines and Ionia hands it to tradition.

The promise is also mostly a lie by the time it reaches the top, where old families and political knife-work decide things. Darius is what happens when someone takes the promise completely seriously anyway.

The story

He and his younger brother Draven were orphaned young. Darius raised him. That detail matters more than it looks, because everything hard about Darius comes from the same place: he was handed responsibility before he was ready and he decided that flinching was not available to him.

He enlisted as a common soldier and climbed with nothing but competence, which in a military that size means he outworked and outfought an enormous number of people who had better connections. He ended up commanding armies and carrying the title Hand of Noxus.

What makes him more than a brute is that he actually believes the thing. Darius has contempt for Noxian nobles who inherited their rank, and he is loyal to the idea of Noxus rather than to whoever currently runs it. He is brutal, he is not corrupt, and he genuinely cannot understand why those two things confuse people.

What he does in a game

Top lane juggernaut. He swings a huge axe in a circle that hurts most at the outer edge, pulls people toward him, and stacks bleed on everything he touches. Five stacks of bleed and he gets massively stronger.

His ultimate is an execute that resets when it kills. That is the entire character in one sentence. Get him into a teamfight at low enemy health and he can chain executions across the whole team.

What it feels like

Playing Darius feels like a slow constriction. You are not bursting anyone down. You are applying bleed, walking forward, pulling them back when they try to leave, and waiting for the number to hit five. The fun is in the inevitability.

Playing against him is about spacing and nothing else. He has no gap closer worth the name. If you never let him touch you he is a large man holding an axe, standing near you, doing nothing. If you let him touch you three times you are already dead and the fight has not started.

Who should pick him up

Players who want a lane they can win with mechanics and positioning rather than combos. Darius has very few buttons and each one matters enormously, which means improvement is legible. You will know exactly why you lost.

Avoid him if you dislike being countered by range. Half of top lane exists specifically to walk backwards while poking him, and there is no clever answer to that beyond playing well and waiting for your jungler.

Build

Counted from ranked solo queue matches Ralify measured itself. Win rates appear once a role has enough games to carry one.

Primary Sorcery

Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
  • Nimbus Cloak
  • Celerity
  • Gathering Storm

Secondary Precision

  • Legend: Alacrity
  • Triumph

Stat shards

  • Attack Speed Offense
  • Adaptive Force Flex
  • Health Scaling Defense

Rush order

  1. Plated Steelcaps 1٬200
  2. Youmuu's Ghostblade 2٬800
  3. Dead Man's Plate 2٬900

Final build 16,700 gold total

  1. Plated Steelcaps 1٬200
  2. Youmuu's Ghostblade 2٬800
  3. Dead Man's Plate 2٬900
  4. Stridebreaker 3٬300
  5. Death's Dance 3٬300
  6. Sterak's Gage 3٬200

Swap in against

  1. Mercury's Treads 1٬250
  2. Force of Nature 2٬800

Primary Sorcery

Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
  • Nimbus Cloak
  • Celerity
  • Gathering Storm

Secondary Precision

  • Triumph
  • Legend: Alacrity

Stat shards

  • Attack Speed Offense
  • Adaptive Force Flex
  • Health Scaling Defense

Rush order

  1. Youmuu's Ghostblade 2٬800
  2. Dead Man's Plate 2٬900
  3. Mercury's Treads 1٬250

Final build 16,050 gold total

  1. Youmuu's Ghostblade 2٬800
  2. Dead Man's Plate 2٬900
  3. Mercury's Treads 1٬250
  4. Edge of Night 3٬000
  5. Force of Nature 2٬800
  6. Death's Dance 3٬300

Swap in against

  1. Bastionbreaker 3٬000
  2. Plated Steelcaps 1٬200

Base stats

Level 1 values. The second number is the gain per level.

Health
652 +114
Health Regen
10 +0.95
Resource
263 +58
Attack Damage
64
Attack Speed
0.63 +1
Armor
37 +5.20
Magic Resist
32 +2.05
Move Speed
340
Attack Range
175

Abilities

Cooldown, cost and range by rank.

Passive

Hemorrhage

Q

Decimate

Cooldown
9/8/7/6/5
Cost
25/30/35/40/45
Range
1
W

Crippling Strike

Cooldown
5
Cost
40
Range
300
E

Apprehend

Cooldown
26/23.5/21/18.5/16
Cost
70/60/50/40/30
Range
535
R

Noxian Guillotine

Cooldown
120/100/80
Cost
100/100/0
Range
460

Skins

19 releases including the base skin.

Darius
Darius
Lord Darius
Lord Darius
Bioforge Darius
Bioforge Darius
Woad King Darius
Woad King Darius
Dunkmaster Darius
Dunkmaster Darius
Darius Forge Black Iron
Darius Forge Black Iron
Darius Forge Bronze
Darius Forge Bronze
Darius Forge Copper
Darius Forge Copper
Academy Darius
Academy Darius
Dreadnova Darius
Dreadnova Darius
God-King Darius
God-King Darius
High Noon Darius
High Noon Darius

Game data from Riot Games, patch 16.20.1. Ralify isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

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