Passive

Champion · League of Legends
Rumble
the Mechanized Menace
Fighter
Mage
Build
Counted from ranked solo queue matches Ralify measured itself. Win rates appear once a role has enough games to carry one.
Primary Sorcery

Deathfire Touch
Damaging a champion with an ability burns them over time.
-
Nimbus Cloak -
Absolute Focus -
Scorch
Secondary Resolve
-
Bone Plating -
Unflinching
Stat shards
-
Ability Haste
Offense
-
Adaptive Force
Flex
-
Health
Defense
Rush order
-
Liandry's Torment
3٬000 -
Plated Steelcaps
1٬200 -
Bloodletter's Curse
2٬900
Final build 14,650 gold total
-
Liandry's Torment
3٬000 -
Plated Steelcaps
1٬200 -
Bloodletter's Curse
2٬900 -
Zhonya's Hourglass
3٬250 -
Shadowflame
3٬200 -
Sorcerer's Shoes
1٬100
Swap in against
-
Boots of Swiftness
1٬000 -
Hextech Rocketbelt
2٬650
Primary Domination

Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
-
Cheap Shot -
Sixth Sense -
Treasure Hunter
Secondary Precision
-
Triumph -
Coup de Grace
Stat shards
-
Attack Speed
Offense
-
Adaptive Force
Flex
-
Health
Defense
Rush order
-
Sorcerer's Shoes
1٬100 -
Liandry's Torment
3٬000 -
Hextech Rocketbelt
2٬650
Final build 14,700 gold total
-
Sorcerer's Shoes
1٬100 -
Liandry's Torment
3٬000 -
Hextech Rocketbelt
2٬650 -
Zhonya's Hourglass
3٬250 -
Shadowflame
3٬200 -
Mejai's Soulstealer
1٬500
Swap in against
-
Stormsurge
2٬800 -
Rabadon's Deathcap
3٬500
Base stats
Level 1 values. The second number is the gain per level.
- Health
- 640 +105
- Health Regen
- 7 +0.60
- Resource
- 150
- Attack Damage
- 64
- Attack Speed
- 0.64 +1.85
- Armor
- 36 +4.70
- Magic Resist
- 28 +1.55
- Move Speed
- 345
- Attack Range
- 125
Abilities
Cooldown, cost and range by rank.
Q
Flamespitter
- Cooldown
- 10/9/8/7/6
- Cost
- 0
- Range
- 600
W
Scrap Shield
- Cooldown
- 6
- Cost
- 0
- Range
- 20
E
Electro Harpoon
- Cooldown
- 0.5
- Cost
- 0
- Range
- 850
R
The Equalizer
- Cooldown
- 130/105/80
- Cost
- 0
- Range
- 1750
Skins
7 releases including the base skin.












