Passive

Champion · League of Legends
Ryze
the Rune Mage
Mage
Build
Counted from ranked solo queue matches Ralify measured itself. Win rates appear once a role has enough games to carry one.
Primary Sorcery

Deathfire Touch
Damaging a champion with an ability burns them over time.
-
Manaflow Band -
Celerity -
Scorch
Secondary Resolve
-
Bone Plating -
Overgrowth
Stat shards
-
Attack Speed
Offense
-
Move Speed
Flex
-
Health
Defense
Rush order
-
Rod of Ages
2,600 -
Actualizer
2,800
Final build 8,550 gold total
-
Rod of Ages
2,600 -
Actualizer
2,800 -
Chainlaced Crushers
1,250 -
Crimson Lucidity
900 -
Swiftmarch
1,000
Swap in against
-
Spellslinger's Shoes
1,100 -
Rabadon's Deathcap
3,500
Primary Sorcery

Deathfire Touch
Damaging a champion with an ability burns them over time.
-
Manaflow Band -
Transcendence -
Scorch
Secondary Resolve
-
Bone Plating -
Overgrowth
Stat shards
-
Attack Speed
Offense
-
Adaptive Force
Flex
-
Health Scaling
Defense
Rush order
-
Rod of Ages
2,600 -
Actualizer
2,800
Final build 8,700 gold total
-
Rod of Ages
2,600 -
Actualizer
2,800 -
Sorcerer's Shoes
1,100 -
Boots of Swiftness
1,000 -
Plated Steelcaps
1,200
Swap in against
-
Ionian Boots of Lucidity
900 -
Mercury's Treads
1,250
Base stats
Level 1 values. The second number is the gain per level.
- Health
- 620 +124
- Health Regen
- 8 +0.80
- Resource
- 300 +70
- Attack Damage
- 55
- Attack Speed
- 0.66 +2.11
- Armor
- 22 +4.70
- Magic Resist
- 32 +1.30
- Move Speed
- 340
- Attack Range
- 550
Abilities
Cooldown, cost and range by rank.
Q
Overload
- Cooldown
- 5
- Cost
- 40/38/36/34/32
- Range
- 1000
W
Rune Prison
- Cooldown
- 11/10.5/10/9.5/9
- Cost
- 50/60/70/80/90
- Range
- 615
E
Spell Flux
- Cooldown
- 3.5/3.25/3/2.75/2.5
- Cost
- 40/50/60/70/80
- Range
- 615
R
Realm Warp
- Cooldown
- 180/160/140
- Cost
- 100
- Range
- 3000
Skins
15 releases including the base skin.

















